
Le célèbre promod pour le très vénérable et respectueux
Quake3 vient de subir une mise à jour. Rien de bien méchant, retour aux sources pour le lightning gun et surtout la résolution d’un problème de la gestion de la mémoire.
Téléchargement :
1.46 Challenge Promode Arena changelog
- chg: mode_current tagged as serverinfo for MAXBrowse / ASE / etc
- chg: FFA mode uses 5s weapon respawns
- chg: reverted to 1.43 cg_altLightning
- chg: removed hemostick's RL explosions
they're derived from something other than Q3 apparently - chg: removed uriel's wings - they're annoyingly defective
- fix: listen servers hanging sometimes on map load
- fix: loud LG impact sounds with correctly-functioning Q3 clients
Challenge Quake 3 1.42 changelog
- Bots are no longer kicked by devmap
- legacy cack like joystick/midi support only pollutes configs if enabled
- fixed a memory leak in the sound code
- fixed even more (hopefully all) dropped sound issues in snd_dma
- made com_soundmegs SLIGHTLY less broken: now only 2x instead of 3x
note that "soundmegs" are taken FROM THE HUNK now to fix the leak
so you need to increase com_hunkmegs by 2x your com_soundmegs - removed the explicit and incorrect "fastsky==1 == disable portals" test
- r_noportals is not a cheat var
- hyperspace is a bit less annoying
- purged the unused (never finished) idMD4 model code
- fixed some bugs in referencedpak list generation
- fixed roqs ignoring s_volume
- fixed widescreen modes crashing on listen servers
- fixed downloads not completing properly